![]() Meaning Up will always override Down, no matter what order they are pressed in. With Up + Down, we get Absolute Priority of Up. Meaning "center" is output to the game - not left or right. There are two specific SOCDs we have to consider on Hit Box: Left + Right, and Up + Down. We call this Simultaneous Opposing Cardinal Directions, or SOCD for short. On the Hit Box, you have the ability to press opposite directions at the same time. The most obvious example is simply being able to press Up and an action with the right hand at the same time. In addition, the directional buttons are placed fairly close to the action buttons in order for both hands to be used for either directions or actions. Left, Down, and Right are all next to each other - the ASD of "WASD" - with the Up button being the big red one at the bottom. Having the Up button in the middle, and larger than the others, allows players to use Up in a similar way that keyboard users activate the space bar, and it allows you to use whichever thumb you want. Since the patch covers a ton of in-depth tools for all characters, you can check out all changes for your preferred character by clicking on the link from the list down below:įor more on all things Guilty Gear Strive, check out our dedicated section.The first thing to note is how the directional buttons are placed on the Hit Box, and what that big button is for. (Picture: Arc System Works)Īrc System Works has stated that a bigger balance patch will come in October, while this focused on known issues and fixing specific moves. The pc version only has 1f of input lag and the ps4 version when played on the ps5. Playing the ps4 version on the PS5 has the least input lag next to PC iirc. However the ps5 version still has the most input lag. Character changes Bigger changes are coming in October. The input lag was lowered across both the ps5 version and the ps4 version when played on the ps4 pro/ps5. Fixed some errors in the certain in-game text.Adjusted the BGM volume of some songs, such as battle themes from previous games.Fixed an issue where some sound effects such as flames hitting would be played back repeatedly in certain situations.Fixed an issue where the position of the opponent’s character would change greatly after following up on a Dust Attack. ![]() Fixed an issue where the effect would not display properly when a Counter Hit and Wall Break happened simultaneously.Fixed an error where replay data would not be saved properly.Fixed an issue where the Counter Setting action options would be displayed incorrectly after matching in Training Mode with the Training Environment set to reflect the prior match.While this update does not apply to the standard PS4 version, we are looking into addressing this in the future.Reduced input delay on the PS4 Pro/PS5 versions.Added Jack-O’s BGM “Perfection Can't Please Me".(Picture: Arc System Works) General/Game modes Guilty Gear Strive v1.09 patch notes Jack-O joins the roster as Strive's second DLC. For more information on TK motions, check out our blog post: TK Motions in Guilty Gear -STRIVE. The most important thing to keep in mind is to not input your attack button at the same time as your 6 / Up input, but plinked after. Let's take a look at everything that changed in Guilty Gear Strive with patch v1.09. On Hit Box, this is simplified by being able to the 6 / Up input after you have fully input the special motion. Read more: SonicFox's innocent tweet sparks "Guilty Gear Strive is dying" debateĭespite this, Sol got some buffs too, receiving an improvement to his crouching S, adding a new tool to his already vast kit.I kinda noticed when I was messing around with Axl and the TK Bomber loops got a little easier to do, also doing attacks from RC timing as well Lol. As far as numbers IDK, Just gotta wait til someone tests it. Perhaps the character that needed some more tuning was Sol Badguy, the undisputed best character in all of Guilty Gear Strive, with his 6P being more susceptible to low-profile moves now and his far-standing S getting more knockback to avoid making it such an oppressive tool. All we currently know is the PS5 and 4pro got the input delay fixed, for some reason those running on a vanilla PS4 still have that issue. That's right, patch v1.09 didn't bring any significant nerfs to any characters, but instead focuses on rebalancing and improving a lot of the cast across the board, regardless of how good or bad they were perceived to be.
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